Pros: Fairly faithful recreation of the arcade game play...
Cons: ...except for the flying button and the floating eggs
The Bottom Line:
Harder to control
Makes for frustrating game play
Of arcade classic
Hey Buzzard Bait, the Controls Will Drag You Down
While it was never quite as high on my list of classic 80's
games as Donkey Kong or Pac-Man, I do remember loving Joust. When I went on a buying binge after college,
snapping up for games for my Atari 2600 that I had missed, this was one I
picked up. For some reason, I never
played it as much as the rest, but I couldn't remember why. That is until I stuck the game in my system
again.
Like many games from the 80's, this is one of those games
where you wonder how they even came up with the concept. The game recreates the classic jousting of
the middle ages with a few key twists.
Horses? Gone! They're replaced by ostriches. (The manuel calls them buzzards, but we know
better.) Yep, you are flying around the
screen as you try to unseat the rest of the field by being above them when you
crash into them. Adding to the danger
are the lava pits that appear on the bottom sides after round two. Oh yeah, and if you take too long on a round,
a pterodactyl comes after you.
Like many games of the era, finishing a wave just means you
face more and harder enemies in the next wave.
The entire point is to rack up the highest score you can.
The arcade game was created for one or two players at the
same time, and that is preserved here.
Additionally, you can play in normal mode or easy mode, which means you
only face one opponent at a time and never see a pterodactyl.
Joust itself is surprisingly addictive, especially the two
player version where you are pitted against a friend on screen and racing to
top each other's score and even kill each other in certain waves.
So what's my problem with the Atari 2600 version? Is it the graphics? While they certainly lose much of the detail
of the arcade version, that's to be expected with the limited resources they had
for this system. You and your opponents
are certainly acceptable, although the pterodactyl is laughable.
How about the sound?
It's fairly faithful to the arcade with flapping noises for your wings
and bumps when you joust with someone.
No, the problem is the controls. Controlling your bird should be fairly
simple. You press the red fire button to
fly, stop pressing it to drop, and press left and right to fly in those directions. The left and right work pretty much like they
should. I'm not going to complain too
much about them. It's the stupid flying
control that makes this game a pain. You
press it two or three times and you barely fly.
Then suddenly you are shooting up and hitting the ledge above you and
bouncing out of control. Stop flapping
your wings and you hovercrash with about that much pause before you start to
really fall. As a result, it's very hard
to make sure you have the upper hand to win a joust. I've never been super good at controlling my
bird in this game, but this version makes it much, much worse. It feels like
the screen is just too small to really get good flight control in.
Then there's the strange case of the flying eggs. As in the arcade, when you unseat a computer
controlled rider, it leaves behind an egg and will hatch if you don't go
collect it quickly enough. Unlike in the
arcade, where the egg glides down and lands on a platform or falls into the
lava, the eggs in this version float toward the top of the screen and never
land. That makes is much harder to catch
them. This is even true in the egg
rounds, a round where you start with eggs and only have to battle opponents you
allow to hatch.
Not too long after I bought this cartridge, I bought a Super
Nintendo and wound up with Joust there - a version that not only has better
graphics but is much easier to control.
Guess which one I played the most.
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