Pros: Detailed instructions make it easy to spot the hidden Mickeys.
Cons: Organization is the pits.
The Bottom Line:
Fun Disney Mouse hunt
Not organized logically
Makes it hard to use
Going on a Mouse Hunt
I must admit, with all my trips to Disneyland (and this year
Disney World for the first time), I've never paid much attention to
"Hidden Mickeys," the three circle designs hidden by the Imagineers
in the various attractions, shops, and restaurants around the theme park. That was before I won a copy of Disneyland's Hidden Mickeys, a guide that points them out
to you. I've got to say finding them
adds some fun to your visit, but the book could be so much better.
The book starts out with a brief introduction to the history
of the hidden Mickey and defining what exactly it means. It even discusses the fact that other
characters can be hidden as well.
Then comes the meat of the book. The three main chapters, or "scavenger
hunts" as the book calls them, cover the two parks and the surrounding
hotels, Downtown Disney, and parking structure.
(No, I'm not kidding. I've found
the Mickeys in the garage.) The main
chapter breaks are fairly logical since there is no overlap between
chapters. One chapter focuses on Disneyland , one on California Adventure, and the final
one on the rest of the area.
Each chapter then further breaks down into "clues"
and "hints." The clues are
rather vague like (making one up), "Look around in the second room you
pass through." But the hints spell
things out for you. "Check out the
dishes on the far wall. The three plates
on display are a perfect Mickey."
The clues and hints are both numbered, so it's easy to flip back and
forth and find the hint for a clue that is completely stumping you. That's what I usually have to do, especially
when something is hidden on a ride. You
just don't have the time to stop and really look for it.
To make things more fun and challenging, each hidden Mickey
has a point value attached to it. If you
are so inclined, you can keep score and see how successful you were. Hence, the scavenger hunt titles.
While the clues can be frustratingly vague, the hints spell
things out very specifically for you.
Using those, I can find what I am looking for almost right away. That kind of makes the point system
irrelevant since you can find whatever you are looking for.
There are no pictures in the book, but you don't need
them. The descriptions under the hints
are so well done that most people should be able to find the Mickey in just a
few seconds.
My main complaint comes with the way the clues and hints are
organized within the chapters. The book
assumes you are heading to the parks and want to spend the most amount of time
looking for Mickeys. So it sends you to
all the popular attractions first, before the lines get too long. That's fine, except you spend too much time
walking. For example, the guide starts
you in Tomorrowland, then you go to Critter Country, Fantasyland,
Adventureland, Mickey's Toon
Town , and back to
Fantasyland. My guess is you spend the
time you could have spent in line walking around the park, so it's not a great
savings.
For my purposes, I've just used the guide as I was going
about my normal day in the park. I found
the system frustrating because you have to flip through the entire chapter to
see if there are any hidden Mickeys at your current location. I'm just now discovering that some of my
favorite rides are listed. Yes, there is
an alphabetical index in the back, so flipping back there to find stuff isn't
much better.
The book is narrow and skinny enough to fit in a back
pocket. But it is tall, so I kept mine
in my backpack.
I know I will enjoy using Disneyland's Hidden Mickeys over the years since hunting for them has made me see the park
with new eyes. I just wish it were
organized in a truly logical fashion.
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