Stars: 3 out of 5
Pros: Two fun levels similar to the arcade game
Cons: Too simple to
hold your attention for long
The Bottom Line:
A few fun moments
A few fun moments
Missing too much from arcade
So just average
Help Mario Rescue His New Girlfriend from Donkey Kong
Help Mario Rescue His New Girlfriend from Donkey Kong
It's funny how characters evolve. When we first met Mario and Donkey Kong, they
were enemies, and Mario was trying to rescue a girl from the giant ape. (Shades of King Kong anyone?) In modern Nintendo games, the two characters
seem to be friends and good guys. But if
you want to relive their first adventure, you can pull out Donkey Kong for the
Atari 2600.
Back in the 80's, any popular arcade game made its way to
the only video game system anyone had.
Okay, there were others, but almost everyone had the Atari 2600. The Atari didn't have very good graphics and
the sound was only okay. But I still
spent hours playing this system.
Now, there are variations on the story behind the characters
in Donkey Kong. When the game first came
out, the main character was simply called "JumpingMan." And I've heard that he is supposed to be
rescuing his daughter. But according to
the booklet with this cartridge, his name is Mario and he is after his new
girlfriend. (I guess that part hasn't
changed. Even today, Mario is trying to
rescue a girl.)
While there were several different levels in the arcade
version, only two of them made it to the Atari version. The first level is the classic everyone
associates with this game. In it, Mario
has to run up ramps and climb ladders, all the time dodging barrels that Donkey
Kong is throwing down on him. Okay, so
Donkey Kong and the girl never move.
Just use your imagination and memories from the arcade. Mario can jump over the barrels fairly
easily, the biggest challenge is making sure a barrel doesn't decide to come
down the ladder you are climbing, but that's just a matter of timing.
The second level involves loosing rivets in a metal
structure. There are eight of them, two
on each level. All you have to do is run
over them. The challenge is to dodge the
fireballs. There is one on each level,
and they don't climb on the ladders. You
can jump them, although they require just a bit more timing than the barrels in
level one. The fireballs can't move over
an open rivet, and you have to jump over them yourself. As soon as you release that last rivet, the
game freezes and then you are back to level one with slightly faster barrels.
Like in the arcade version, there is a hammer that Mario can
use to protect himself from the barrels and fireballs. There's only one on each level. It can be fun in the first level since you
might hit two or three barrels, but it's pointless in level two. You can only get one fireball since they
don't climb ladders and you can't with the hammer.
You start the game with three lives; you never have the
option of earning extra lives. But
that's okay because you just repeat these two levels endlessly. You are playing for points, and the biggest
point gain is for beating the level. You
have a bonus clock counting down from 5000.
There are no game variations and no two player mode. Even the difficulty switches in the back
don't do anything. There is one way to
play and one way only.
I already hinted that the graphics aren't the best, but
that's not surprising if you are at all familiar with the Atari 2600. Basically, even thing was done with blocks,
so anything round has squarish edges.
You can tell what is happening, but it's so crude compared to what we
have today.
Likewise, the sound is pretty poor. You get one sound when Mario is walking and
another when he jumps. A little fanfare
sounds when you complete a level. Pretty
much, that's it.
Since I hadn't played for a while, I wasn't sure how I'd do
when I stuck this game in for a refresher.
I found it very easy. I easily
made it through three sets of both levels on my first game, only dying thanks
to stupid mistakes on my part. While I
wouldn't swear I found this game that easy as a kid, I don't remember playing
it for more than 10 minutes at a time - just enough to scratch the Donkey Kong
itch.
Ultimately, that just makes this particular game
average. I realize that, given the
limitations of the Atari 2600 system, this is probably the best they could
do. And I do have fun when I play
it. But I usually gravitate to some of
the other games I have over this one when I sit down to play, and I have for
years. This isn't a classic version of
the classic arcade game.
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