Stars: 5 out of 5
Pros: Simple yet addictive game play.
Cons: The sounds when
the ball hits the bricks
The Bottom Line:
Simple idea
Simple idea
Bounce the ball and hit the bricks
But addicting fun
Super Simple Yet Super Addicting Sequel to Breakout
Super Simple Yet Super Addicting Sequel to Breakout
By the time I bought my Atari 2600, they had released Super Breakout, a sequel to the game Breakout.
While I always intended to go back and get the original, I never did
track it down until I was an adult. But
that hardly matters because this game was pretty addicting enough.
The concept is super simple.
You control a paddle at the bottom of the screen. Your mission is to keep one or more balls in
the air and knock out the bricks in the wall in front of you. Any time you miss a ball, you lose a life,
and you get five lives to rack up the highest score.
Yes, it's a variation on Pong, one of the first video games
ever. But darn it, it's still fun and
addicting. I stuck the game in again to
refresh myself on it before writing this review, and I played for a good 30
minutes and didn't really want to stop.
Usually, it's because I just barely miss my last ball, and I know I can
do better.
Of course, the game variations help, too. You can play with just one paddle and one
ball in the variation called Breakout.
There's a child's variation on Breakout where the ball never speeds up
and the paddle size never shrinks, something that happens in all the
others. Double gives you a dual level
paddle and two balls at the start of each turn, while Cavity sets two balls in
the middle of the brick wall that you can use once you've freed them. In all of these, if you hit all the brinks,
you get a new playing field. Finally,
Progressive keeps the brinks coming toward you with new rows filling in behind
in a never ending game.
Honestly, I hardly ever played the plain Breakout
version. I loved having multiple balls I
was trying to control. Not only does it
multiply the points you get for hitting a brick, but it makes having one ball
feeling boring. The exception is the
Progressive version. The longer the ball
is in play, the faster the field moves toward you. You can wind up in some pretty sticky
situations on that one very quickly. Unfortunately,
Progressive is the only version here with no two player version, something I've
never understood since you always just took turns playing two players on the
other games.
This game uses the paddle controllers, which were sold
separately. Basically, there was a knob
on the controller you turned to move the paddle on the screen. You used the button on the controller to
release the ball at the beginning of your next turn. The controls respond well and it's very easy
to play.
The graphics are simple, but they don't need to be anything
else. The bricks form a solid line with
rectangles disappearing as you hit them.
The paddle you control is also a rectangle. The only thing that's odd is the ball, which
is really a square.
When the ball hits the paddle or bounces off the sides of
the playing area, it makes an appropriate noise. What I don't get are the musical sounds that
are made as you hits the bricks in the walls.
They sound like a cross between a piano note and a string being plucked. It's a weird combination. It can grow a little tiresome, but it's easy
to tune it out, and if you do decide to mute the sound on the TV, you aren't
missing much.
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