Pros: Inventive and fun addition to the franchise.
Cons: There aren't enough hours in the day to play.
The Bottom Line:
If you buy this game
You will be wanting to race
In three, two, one go!
The Reason I Bought a Wii
So, a couple weeks ago, I was over at a friend's house. When
I found out he had Mario Kart Wii, I had to give it a try. The result? I was
hooked on the spot and spent the next two days tracking down a Wii system and a
copy of the game. It is quite addicting, and I'm sure my roommate would love me
to stop playing so he could have access to the TV.
Mario Kart has become a staple of the Nintendo family of
video games. It started with the Super Nintendo (the last video game system I
bought). Yep, I've got a copy of that incarnation as well. And I played it by
the hour, too. Every subsequent system has had their own version with the
graphics improving (some) and new courses being added.
The premise of the game is fairly simple. You are racing on
various courses as one of the many characters from the Mario family of games.
You can be heroes like Mario, Luigi, Toad, Princess Peach, or Donkey Kong (when
did he become a hero again?) or villains like Wario and Bowser.
You can either race by yourself (against 11 computer
opponents) or up to four friends in your own home (each with their own
controller). Even then, you'll still have 8 computer opponents, too.
But if it were a simple case of racing around the track, you
might get board quickly. Instead, the game provides question mark boxes every
so often around the course. These randomly give you something to help you along
the way. They might be offensive, like turtle shells or banana peels that will
flip your opponent or defensive like a limited time invisibility to other's
attacks. They've even got items that give you a short burst of speed or, if you
are really far behind, a chance to catch back up to the competition.
There are a total of 32 courses you can race on here. You
start out with 16 of them being visible and then need to unlock the rest by
beating the computer at them in one person races. Not only have they created
some fun new courses for this version, but they've also brought back some classics
from the other systems to challenge you anew.
While I'm on the unlocking thing, there are all kinds of
things you can unlock, like new characters or new karts and bikes. Some of
these are rather hard to find and identify. But you don't need all of them to
have a good time.
You can race in several ways. As a single player, you can go
to the grand prix and race the computer on a predetermined set of courses. Or
you can race the fastest times for a course. As a single or double player, you
can do a "Vs." race. You'll compete on four races for the ultimate
winner, but you can pick from any of the 32 layouts (or at least the ones that
you've unlocked.) Finally, there's the battle mode, where you are racing around
layouts to pop your opponent's balloons or collect coins.
Think that's enough options? Well, you'd be wrong. They've
got three levels of game play, too. Basically, it just determines how fast you
can go around the tracks. 50cc is the slowest (and therefore easiest to
control). Here, you race with karts. The 100cc gets faster and means you race with
bikes. The fastest class, the 150cc, lets you race with karts or bikes. And once you've gotten gold in all of those,
you can unlock the mirror courses where everything left is right and right is
left. Trust me, that one will mess with
your brain.
But we still aren't done! This is a Wii Wi-fi game, which
means you can play on line, either by joining tournaments or just racing
whoever is on line. If you know someone's game code, you can join up with them
and play over the connection as well. I've had lots of fun playing with my
friends already.
But what really makes this game is the controls. Each game
sold comes with one steering wheel (and you can buy others for around $10). The
Wii controller fits right in the wheel. You use one button to go, but to steer
your kart, you use turn the wheel just like driving a real car. The good news
is you don't have to have the wheel, however. You can just hold the remote
sideways and turn it like a steering wheel. Or you can always attach your
nunchuk controller to the Wii remote and use the joystick to steer as well. No
matter how you do it, the cars seem to respond reasonably well. I haven't
noticed any significant issues getting it to do what I want it to do. And,
since I used to twist the controller on my Super Nintendo version, I like the
fact that turning the remote actually does something now.
This game sounds pretty much like the older versions. You've
got various background music playing while you race through the courses. And
the items you pick up along the way make noise as well. It's not an important
part of the game. In fact, I have been known to play with the sound off. You do
get sound if you crash or something is about to hit you on your remote, which
is a fun touch.
The graphics are a mixed bag. None of them will blow you
away, but most of them look pretty nice. Just keep in mind that you are playing
in a world of cartoon characters and you'll be fine. The courses imported from
the various older systems were imported graphics and all. They look their age,
but that adds to the fun. At least for me.
The difficulty level of the game varies quite a bit. Some of
the courses are easy, some are very hard. I have a hard time staying on the
course, so any with lots of chances to fall off are a personal challenge. (Rainbow Road , I'm
looking straight at you!) And the slower levels are easier than the 150cc level
as well. As a result, you can make this as easy or challenging as your skill
level and desire dictate.
I'm just scratching the surface of the fun of this game. And
I love the fact that I can play with my friends no matter where they are. I am
sure I will be playing Mario Kart Wii for quite some time to come.
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