Pros: Um, um, um....
Cons: Not remotely fun for anyone at all. Ever.
The Bottom Line:
A bad attraction
I refuse to ride again
Stitch can escape.
Please
You'll be Happy to Escape from Stitch's (Not So) Great Escape
I arrived in Orlando
late morning after taking a red eye flight.
After quickly dropping my stuff off at my hotel, I headed straight to
the Magic Kingdom ,
figuring my familiarity with Disneyland would
help me navigate the park in my mostly tired state. I had some friends I was planning to meet up
with, but I had about a half an hour to kill before they arrived. So I figured I'd start off with Stitch's
Great Escape. After all, it was an
attraction I wasn't familiar with already.
Fortunately, it wasn't an indication of how the week would go.
This attraction (and I use the term loosely) is located just
inside the Tomorrowland section of the park.
There was no wait when I was there, but it does offer a Fast Pass ,
a ticket you can use to come back for a shorter wait during a pre-set time.
Since this isn't a traditional ride, you move into the
attraction in groups. I caught the first
group after I started waiting. The show
is built around characters from the movie Lilo and Stitch but takes place
before the film.
As we enter the pre-show area, we find out that we are new
guards for an inter-planetary prison system.
A couple aliens start giving us our orientation, showing us some Level 1
and 2 prisoners. You know, minor
offenses like jay walking. Frankly, I
enjoyed this part of the show. It had
some funny jokes and was lighthearted.
But then we get a real privilege, a Level 3 prisoner is being
transported to the facility. This will
be perfect for our training.
And it's at this point we enter the main theater for the
real show. Everyone takes seats in the
circular theater. Since we aren't full
guards yet, we need safety restraints to protect us from the dangerous
alien. These restraints are rather
serious business for a ride that doesn't actually move. They come and rest on your shoulder rather
firmly. There is a shield in front of
your face and all around your head. My
guess is this is the only reason for the 40 inch height restriction. Trust me, nothing moves in a dangerous way.
Speaking of danger, once everyone is situated, they finally
teleport the Level 3 prisoner into the room.
No surprise, it is a large, animatronic Stitch. He's very well done and moves convincingly.
Unfortunately, he's also the rebellious Stitch from the
beginning of the film. He manages to
escape and begins terrorizing us. He
spits at us. He burps right in our
faces, letting us smell the chilly cheese on his breath. He hops around the room, pushing down on our
restraints as he does so. Finally, he is
captured again, and the true captives, us, are allowed to go.
This attraction is loud, and the restraints are positioned
such that it makes you feel cut off from the center of the room. It's hard to follow the story exactly. The only thing you truly know is when
something happens to you. Speaking of
which, those restraints are what they use to make you feel like part of the
action.
If you suffer from claustrophobia or the fear of the dark,
this isn't for you. You don't have much
wiggly room in your restraint, and large parts of the show take place in the
dark. Frankly, the other reason for the
height restriction might just be to keep young kids out. It will scare them. Heck, I didn't feel completely comfortable
with it.
I attempted to do anything we don't have in California at least
twice while I was at Walt Disney World.
This was one I gladly gave up.
You are missing absolutely nothing if you wisely pass on Stitch's Great
Escape.
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