Pros: Great in groups; fun shooting galleries
Cons: Other games often boring; too much repeated dialogue
The Bottom Line:
Not the attraction
Does still provide some fun but
Mostly for the kids
Toy Story Mania! Leaps from the Theme Parks to the Wii
The first time I rode Toy Story Midway Mania! at California
Adventure, I thought to myself, this would make an awesome Wii game. Someone else must have had that same thought
because a year later, I was holding Toy Story Mania! in my hot little
hands. While the game is fun, I think it
is aimed a bit more at kids than the adult fans of the ride.
Premise
Just like the attraction, this video game consists of a wide
variety of games you might find at a boardwalk or carnival. Well over half of them are shooting games of
one kind or another.
The games are broken up into five categories based on the
ride. And each area is hosted by a
different Toy Story character. You've
got an egg toss at animals who pop up or travel across the screen. You throw darts to pop balloons. You throw balls to break plates. You toss rings around aliens or space
ships. Finally, you shoot suction darts
at targets in a Western setting. Playing
these games is pretty simple, you point your remote at the screen and press the
A button to fire. You can fire as often
as your finger will allow.
Each of the areas has multiple levels with slight variations
of those five themes. But each area also
has other games to play. Some of them
are pretty clever. At one point you are
controlling a marble trying to get from one part of a maze to the other by
tilting your remote. Buzz Lightyear
hosts a game where you try to get a ball through various moving hoops. Others are rather lame. Bo Peep puts a marble under a cup and then
mixes it up with several others and we need to find it. It's very easy to do (and always winds up in the
same spot). They tried to recreate those
"How strong are you" challenges where you swing a hammer down and try
to hit a bell. Sound lame? It is.
There are two different levels that are nothing but you swinging the
remote to follow the characters on the screen.
The one with Hamm ,
the piggy bank, is fairly easy, but all I ever get when I try to twirl my rope
like Woody is Jessie yelling at me to "Hold 'er steady!"
Game Play
The shooting gallery games include goals other than just
racking up a high score. You might be
asked to shoot a certain kind of target a certain number of times or hit things
in a certain order. These added goals
really do help liven up the game and make it more challenging. This is especially true when some of the
items aren't in plain sight. Something
you hit will trigger that part of the mini-game to appear, making it harder to
complete your objectives. Frankly, a
couple of these levels are too hard because I still haven't figure out how to
unlock everything.
Almost every level ends with a bonus stage which requires
you to shake or twirl the remote for bonus points. Those get old in a big hurry.
Story Mode
Pretty much when you first start the game, you must play
Story Mode. In this mode, you can either
have randomly chosen levels or play everything from one part of the five larger
themes. To pass the level and move on
the next, you must meet three of the five objectives. If you meet all five objectives, that level
is unlocked in Free Play. There really
is no "story" to it, so why this are is called Story Mode is beyond
me.
Free Play
This is the way to play if you want to choose your own
level. All of the unlocked levels appear
here, allowing you to select them. You
can just choose one at a time, choose to play all the games from one of the
five areas, or choose to mix and match to suit your mood at the moment.
As you play here and in Story Mode, you earn tickets. These tickets can be used to unlock levels
for Free Play. So if one has got you
especially stuck, there is hope of getting to play it again. After about 5 hours of play, I had everything
unlocked in Free Play either through winning the level or by tickets. And, yes, even after you've unlocked all the levels,
you keep earning tickets. These are used
for virtual stickers and prizes that the game tracks for you.
Controls
Before every level, you are told what your objectives are
and what controls you will need to use to accomplish your mission. Frankly, the repetition is only useful for
the few games where it might not be obvious.
Most of the time, you just point and shoot. You are also reminded of the objectives. Fortunately, you can skip that part by
hitting the B button repeatedly since if you just played the level or are
playing multi player, you really don't need to hear it all again. All the games react well to the controls, so
there's really no frustration getting it to do what you want it to do.
Multi Player
You can play with up to 4 people. Most of the additional games are only one
player at a time, so you take turns.
However, all the shooting galleries allow you to play two people at a
time. If you've got more than two
people, you take turns. And they mix it
up some, so you never quite know who you will be playing against at that
moment.
It can get a little confusing when you've got two people
battling it out on screen. Just keep
shooting, and you'll figure out where you are again.
One definite advantage of multi player is the fact that
anyone can achieve a goal, and it counts for everyone. For example, if you've got three people
playing and the first two hit four of the five objectives, that last person can
get the final objective for a perfect record for the entire team.
3-D Play
Since the original attraction was in 3-D, I wasn't too
surprised to find out they incorporated some of that into this game. There are five 3-D levels, all shooting
galleries. These are only available in
Free Play mode and can only be unlocked by using tickets you've earned
elsewhere in the game. All five of these
levels are also available in 2-D mode, but the 3-D provides just a little extra
fun. You get two pairs of glasses with
the game. Since you can't play with more
than two people at a time, that's more than enough.
Graphics
This isn't a game that will blow you away with the
graphics. However, it doesn't need
to. There's nothing confusing about the
graphics. And they fit with in the world
of Toy Story.
Sound
Now here's a serious strike against the game. The music and sound effects are fine. The problem comes from the Toy Story
characters themselves. Most of them are
voiced by their original voice actors or a close enough equivalent that it's
hard to tell the difference. The one
exception is the Little Green Men. I
love those aliens in the movies, and they just don't sound right here.
Additionally, the characters needed to be given more to
say. They try to encourage you as you
play the various games. However, they
only have five or six phrases each, so if you play for very long, it gets
annoying rapidly.
Conclusion
Okay, I must admit.
I'm enough of a fan of the ride that I have played this quite a bit
since I got it. But it doesn't have
quite the replay value I had hoped it would have. And it is missing something from the
attraction. I can't quite put my finger
on what it is, but it's missing that level of fun.
Frankly, part of the problem is that the game is quite
obviously targeted at kids. I can see
kids who enjoy the attraction or the characters playing it by the hour.
And I think it would be a good game for groups. In fact, I think it would spark some fun
competition.
I am certainly enjoying my copy of Toy Story Mania! and am
glad I got it. But a more casual fan
might want to get it for their kids or rent it before they buy it.
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