Pros: Fun target practice game that all ages will enjoy again and again
Cons: Guns bolted to the ride vehicles
The Bottom Line:
Space target practice
A bit hard with bolted guns
But still a fun trip
Zurg Tries to Take Over the Galaxy. Can You Stop Him?
Buzz Lightyear's Space Ranger Spin is a great example of
Disney ingenuity. It takes a couple
characters from the popular Toy Story movies and creates a completely interacting
attraction that is changeling enough to be enjoyed on multiple visits to Disney
World. You'll quickly become hooked.
Located in the Tomorrowland area of the Magic Kingdom ,
it's behind the Monsters, Inc. Laugh Floor and across from the Carousel of
Progress. The entire waiting area and
attraction are indoors, so it is a little hard to judge the line for
yourself. Of course, Disney is fairly
good about keeping their wait time signs updated. The line wasn't long at all when I was there,
but if it appears to be too long for you, you can always grab a Fast Pass and
come back later in the day to join a shorter line.
The premise of the attraction is simple. The Evil Emperor Zurg has stolen power
supplies to build a weapon and take over the galaxy. Your mission as a new space cadet is to help
Buzz Lightyear stop him. To aid in this,
you will enter crafts and head across the galaxy shooting at targets with Z's
on them. Before you are done, you and
Buzz (and several other rides) will face off against Zurg himself.
The crafts are really open two person carts. You could squeeze three small people into the
cart, but you don't want to. See, each
cart contains two laser guns you use to hit the targets. The third person would just sit there and
ride through without shooting. And the
shooting is all the fun. Each cart also
comes with a joystick in the middle that can be used to more easily position
the front of the car to hit targets.
Depending on how mean you are, you can ruin your neighbor's shots.
The carts are always in motion, so you'll board and exit
onto moving sidewalks. There are always
people around you in the attraction, but it really doesn't matter here.
The ride itself is like one of Disney's dark rides. All is dark except the figures that are black
lit. While most of these rides tell a
story, this one doesn't. It can be
rather loud at times. Couple that with
the fact that there are targets everywhere, and you'll find yourself
overwhelmed on the first trip or two through.
But once you get used to it, you'll be fine.
As you go through, you'll see some targets light up. That's when you really want to shoot because
they are worth more. Some are stationary
and some move. Depending on when and
where you hit them, they are worth different points. Your score appears on your vehicle in front
of you and at the end, they give you a ranking based on your level of points.
The ride is fun for all ages, and it has no height
restriction. I've been surprised at just
how quickly adults get addicted to it and want to ride it again to improve
their score. Everyone has a smile on
their face when they leave.
My only complaint about this version of the ride is the
guns. They are bolted to the ride
vehicles, limiting their range of motion.
You do get plenty of swivel. When
this ride was transported to Disneyland ,
however, they just tied the guns to the carts with a chord, giving you much
greater freedom. That was a big
adjustment for me.
That's my only complaint on the ride, however. The revisit value on Buzz Lightyear's Space
Ranger Spin is quite high. Disney truly
has a winner here.
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